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OUCH GAMES is a creative studio specializing in the development of video games and interactive experiences, combining technology, design and storytelling to create immersive worlds and custom visual solutions.

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GAME DEVELOPMENT

We take your idea from prototype to finished product. We handle technical architecture, programming, optimization, and everything your game needs to run.

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GAME SYSTEM DEVELOPMENT

Technical architecture development for game mechanics: frame-perfect combat, modular inventory, complex AI, and animation controllers. Clean, scalable, and documented code.

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Technical Backup (Optimization & Migration)

Technical support for projects in critical phases: performance audits, draw call optimization, C++/Blueprints refactoring, and migration to Unreal Engine Source. Ensures stability and framerate on consoles and target platforms.

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Creative & art solutions

We build the visual worlds of your game, from initial concept to implementation. Concept art, 3D modeling, character design, environments, and more.

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3D Environments for Virtual Production

Real-time environment creation in Unreal Engine 5 using Nanite and Lumen for LED walls, virtual sets, and chroma. Production-ready environments with real-time camera and lighting control.

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Audio Integration (MetaSounds / FMOD)

Design and implementation of systemic and dynamic audio that reacts to game variables in real-time. Includes spatial mixing and sound bank optimization with MetaSounds or FMOD/Wwise.

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VFX & Technical Art (Niagara)

High-impact visual effects via Niagara, with custom shaders and particle systems optimized for PC and consoles. Aligned with the project’s art direction.

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UX/UI Design & Implementation

Experience and interface design from wireframes to functional implementation in Unreal Engine with UMG. Includes UI animations and full navigation logic.

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Concept Art Services

Visual translation of ideas and narrative: character sheets, environments, props, and style guides. Essential material for pre-production and the 3D modeling team.

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Advanced Workflows

We bring your characters to life with cutting-edge technology. From face tracking and motion capture to photorealistic character implementation in Unreal Engine.

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MoCap as a Service (VICON)

In-house motion capture with 12 VICON cameras and two full suits. Includes body and facial capture, retargeting, and data cleanup. AAA-standard fluidity ready for direct engine integration.

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Augmented Reality (AR)

High-visual-fidelity AR experiences built on Unreal Engine, with consistency across platforms and devices. End-to-end technical and creative support, from prototype to final product.

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MetaHuman (Unreal Engine)

Photorealistic digital characters using MetaHuman Creator integrated with facial capture and VICON MoCap pipelines. Developed in UE5 to ensure visual consistency and real-time performance.

WE CREATE AND MANAGE HIGH-PERFORMANCE GAMING EXPERIENCES ACROSS ALL PLATFORMS

2026 Ouch Games. All Rights Reserved

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