
GAME DEVELOPMENT
We take your idea from prototype to finished product. We handle technical architecture, programming, optimization, and everything your game needs to run.


GAME SYSTEM DEVELOPMENT
Technical architecture development for game mechanics: frame-perfect combat, modular inventory, complex AI, and animation controllers. Clean, scalable, and documented code.

Technical Backup (Optimization & Migration)
Technical support for projects in critical phases: performance audits, draw call optimization, C++/Blueprints refactoring, and migration to Unreal Engine Source. Ensures stability and framerate on consoles and target platforms.

Creative & art solutions
We build the visual worlds of your game, from initial concept to implementation. Concept art, 3D modeling, character design, environments, and more.


3D Environments for Virtual Production
Real-time environment creation in Unreal Engine 5 using Nanite and Lumen for LED walls, virtual sets, and chroma. Production-ready environments with real-time camera and lighting control.

Audio Integration (MetaSounds / FMOD)
Design and implementation of systemic and dynamic audio that reacts to game variables in real-time. Includes spatial mixing and sound bank optimization with MetaSounds or FMOD/Wwise.

VFX & Technical Art (Niagara)
High-impact visual effects via Niagara, with custom shaders and particle systems optimized for PC and consoles. Aligned with the project’s art direction.

UX/UI Design & Implementation
Experience and interface design from wireframes to functional implementation in Unreal Engine with UMG. Includes UI animations and full navigation logic.

Concept Art Services
Visual translation of ideas and narrative: character sheets, environments, props, and style guides. Essential material for pre-production and the 3D modeling team.

Advanced Workflows
We bring your characters to life with cutting-edge technology. From face tracking and motion capture to photorealistic character implementation in Unreal Engine.


MoCap as a Service (VICON)
In-house motion capture with 12 VICON cameras and two full suits. Includes body and facial capture, retargeting, and data cleanup. AAA-standard fluidity ready for direct engine integration.

Augmented Reality (AR)
High-visual-fidelity AR experiences built on Unreal Engine, with consistency across platforms and devices. End-to-end technical and creative support, from prototype to final product.

MetaHuman (Unreal Engine)
Photorealistic digital characters using MetaHuman Creator integrated with facial capture and VICON MoCap pipelines. Developed in UE5 to ensure visual consistency and real-time performance.


